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  1. We consider the construction of a polygon P with n vertices whose turning angles at the vertices are given by a sequence A = (α0 , . . . , αn−1 ), αi ∈ (−π,π), for i ∈ {0,...,n − 1}. The problem of realizing A by a polygon can be seen as that of constructing a straight-line drawing of a graph with prescribed angles at vertices, and hence, it is a special case of the well studied problem of constructing an angle graph. In 2D, we characterize sequences A for which every generic polygon P ⊂ R2 realizing A has at least c crossings, and describe an efficient algorithm that constructs, for a given sequence A, a generic polygon P ⊂ R2 that realizes A with the minimum number of crossings. In 3D, we describe an efficient algorithm that tests whether a given sequence A can be realized by a (not necessarily generic) polygon P ⊂ R3, and for every realizable sequence finds a realization. 
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  2. Let f be a drawing in the Euclidean plane of a graph G, which is understood to be a 1-dimensional simplicial complex. We assume that every edge of G is drawn by f as a curve of constant algebraic complexity, and the ratio of the length of the longest simple path to the the length of the shortest edge is poly(n). In the drawing f, a path P of G, or its image in the drawing π = f(P), is β-stretch if π is a simple (non-self-intersecting) curve, and for every pair of distinct points p ∈ P and q ∈ P , the length of the sub-curve of π connecting f(p) with f(q) is at most β∥f(p) − f(q)∥, where ∥.∥ denotes the Euclidean distance. We introduce and study the β-stretch Path Problem (βSP for short), in which we are given a pair of vertices s and t of G, and we are to decide whether in the given drawing of G there exists a β-stretch path P connecting s and t. We also output P if it exists. The βSP quantifies a notion of “near straightness” for paths in a graph G, motivated by gerrymandering regions in a map, where edges of G represent natural geographical/political boundaries that may be chosen to bound election districts. The notion of a β-stretch path naturally extends to cycles, and the extension gives a measure of how gerrymandered a district is. Furthermore, we show that the extension is closely related to several studied measures of local fatness of geometric shapes. We prove that βSP is strongly NP-complete. We complement this result by giving a quasi-polynomial time algorithm, that for a given ε > 0, β ∈ O(poly(log |V (G)|)), and s, t ∈ V (G), outputs a β-stretch path between s and t, if a (1 − ε)β-stretch path between s and t exists in the drawing. 
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  3. Given a graph G = (V, E) and a subset T ⊆ V of terminals, a Steiner tree of G is a tree that spans T. In the vertex-weighted Steiner tree (VST) problem, each vertex is assigned a non-negative weight, and the goal is to compute a minimum weight Steiner tree of G. Vertex-weighted problems have applications in network design and routing, where there are different costs for installing or maintaining facilities at different vertices. We study a natural generalization of the VST problem motivated by multi-level graph construction, the vertex-weighted grade-of-service Steiner tree problem (V-GSST), which can be stated as follows: given a graph G and terminals T, where each terminal v ∈ T requires a facility of a minimum grade of service R(v) ∈ {1, 2, . . . `}, compute a Steiner tree G0 by installing facilities on a subset of vertices, such that any two vertices requiring a certain grade of service are connected by a path in G 0 with the minimum grade of service or better. Facilities of higher grade are more costly than facilities of lower grade. Multi-level variants such as this one can be useful in network design problems where vertices may require facilities of varying priority. While similar problems have been studied in the edge-weighted case, they have not been studied as well in the more general vertex-weighted case. We first describe a simple heuristic for the V-GSST problem whose approximation ratio depends on `, the number of grades of service. We then generalize the greedy algorithm of [Klein & Ravi, 1995] to show that the V-GSST problem admits a (2 ln |T|)-approximation, where T is the set of terminals requiring some facility. This result is surprising, as it shows that the (seemingly harder) multi-grade problem can be approximated as well as the VST problem, and that the approximation ratio does not depend on the number of grades of service. Finally, we show that this problem is a special case of the directed Steiner tree problem and provide an integer linear programming (ILP) formulation for the V-GSST problem. 
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  4. We show new applications of the nearest-neighbor chain algorithm, a technique that originated in agglomerative hierarchical clustering. We use it to construct the greedy multi-fragment tour for Euclidean TSP in O(n log n) time in any fixed dimension and for Steiner TSP in planar graphs in O(n sqrt(n)log n) time; we compute motorcycle graphs, a central step in straight skeleton algorithms, in O(n^(4/3+epsilon)) time for any epsilon>0. 
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  5. In the classical Steiner tree problem, given an undirected, connected graph G=(V,E) with non-negative edge costs and a set of terminals T⊆V, the objective is to find a minimum-cost tree E′⊆E that spans the terminals. The problem is APX-hard; the best known approximation algorithm has a ratio of ρ=ln(4)+ε<1.39. In this paper, we study a natural generalization, the multi-level Steiner tree (MLST) problem: given a nested sequence of terminals Tℓ⊂⋯⊂T1⊆V, compute nested trees Eℓ⊆⋯⊆E1⊆E that span the corresponding terminal sets with minimum total cost. The MLST problem and variants thereof have been studied under various names including Multi-level Network Design, Quality-of-Service Multicast tree, Grade-of-Service Steiner tree, and Multi-Tier tree. Several approximation results are known. We first present two simple O(ℓ)-approximation heuristics. Based on these, we introduce a rudimentary composite algorithm that generalizes the above heuristics, and determine its approximation ratio by solving a linear program. We then present a method that guarantees the same approximation ratio using at most 2ℓ Steiner tree computations. We compare these heuristics experimentally on various instances of up to 500 vertices using three different network generation models. We also present various integer linear programming (ILP) formulations for the MLST problem, and compare their running times on these instances. To our knowledge, the composite algorithm achieves the best approximation ratio for up to ℓ=100 levels, which is sufficient for most applications such as network visualization or designing multi-level infrastructure. 
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